Strug

A well muscled man with a heart of iron and blades of bone

Description:

Strug
Human Fighter (Fighter)
Level 2, Unaligned
XP: 1000
Languages: Common, Giant

Str 18 ( +4) +16(Starting)+2(Human)+16(Starting)+2(Human)
Con 14 ( +2) +14(Starting)+14(Starting)
Dex 14 ( +2) +14(Starting)+14(Starting)
Int 10 ( +0) +10(Starting)+10(Starting)
Wis 11 ( +0) +11(Starting)+11(Starting)
Cha 10 ( +0) +10(Starting)+10(Starting)

Hit Points
Max HP: 35 +14(Con)+15(Fighter 1)+6(Fighter 2)
Bloodied: 17 +17(1/2 HP)
Surge: 8 +8(1/4 HP)
Surges/Day: 11 +9(Fighter)+2(Con mod)

Defenses and Senses
AC: 19 +10(Constant)+1(1/2 Level)+2(Heavy Shield Defense Bonus)+6(Chainmail)
Fort: 18 +10(Constant)+1(1/2 Level)+2(Fortitude Defense Class Bonus)+1(Human Defense Bonuses)+4(Str mod)
Ref: 16 +10(Constant)+1(1/2 Level)+0(Reflex Defense Class Bonus)+1(Human Defense Bonuses)+2(Heavy Shield Defense Bonus)+2(Dex mod)
Will: 12 +10(Constant)+1(1/2 Level)+0(Will Defense Class Bonus)+1(Human Defense Bonuses)+0(Wis mod)

Passive Perception: 11 +1(Perception)+10(Constant)
Passive Insight: 11 +1(Insight)+10(Constant)

Initiative: 3 +1(1/2 Level)+0(Initiative Misc)+2(Dex mod)
Speed: 5 +6(Human)-1(Chainmail)
Vision: Normal

Conditional Defenses:
AC +2 without armor: heavy – Dexterity modifier

Race and Class Features
Bonus Feat [Human]
Choose an extra feat at 1st level.
Bonus Skill [Human]
Trained in one additional class skill.
Bonus At-Will Power [Human]
Know one extra 1st-level attack power from your class.
Human Defense Bonuses [Human]
+1 to Fortitude, Reflex, and Will.
Combat Challenge [Fighter]
Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other.
Combat Agility [Fighter]

Fighter Talents [Fighter]
Select a Fighter Talent.
Battlerager Vigor [Fighter]
Temp hp when you hit with melee or close; double with invigorating, temp HP if miss with invigorating, +2 damage in light armor with some weapons

Feats
Defensive Challenge
With shield, grant adjacent ally +2 to all defenses
Shield Push
Push 1 square to target hit by Combat Challenge attack
Battering Shield
Push or slide target 1 additional square when using shield

Powers
At-Will
Weapon Master’s Strike [Standard Action]
Unarmed – Attack: 5 vs. AC, Damage: 1d4+4
Combat Challenge [Immediate Interrupt]
Combat Agility [Opportunity Action]
Unarmed – Attack: 5 vs. AC, Damage: 1d4+4
Sure Strike [Standard Action]
Unarmed – Attack: 7 vs. AC, Damage: 1d4+0
Footwork Lure [Standard Action]
Unarmed – Attack: 5 vs. AC, Damage: 1d4+4

Encounter
Shield Riposte [Immediate Reaction]
Unarmed – Attack: 8 vs. Fortitude, Damage: 1d10+4
Second Wind [Standard Action]
Action Point [Free Action]

Daily
Lasting Threat [Standard Action]
Unarmed – Attack: 5 vs. AC, Damage: 3d4+4
Unstoppable [Minor Action]
Unarmed – Attack: 1 vs. Unknown, Damage:

Skills
Acrobatics: 0 +1(1/2 Level)+0(Acrobatics Misc)-3(Armor Penalty)+2(Dex mod)
Arcana: 1 +1(1/2 Level)+0(Arcana Misc)+0(Int mod)
Athletics: 7 +1(1/2 Level)+5(Trained)+0(Athletics Misc)-3(Armor Penalty)+4(Str mod)
Bluff: 1 +1(1/2 Level)+0(Bluff Misc)+0(Cha mod)
Diplomacy: 1 +1(1/2 Level)+0(Diplomacy Misc)+0(Cha mod)
Dungeoneering: 1 +1(1/2 Level)+0(Dungeoneering Misc)+0(Wis mod)
Endurance: 5 +1(1/2 Level)+5(Trained)+0(Endurance Misc)-3(Armor Penalty)+2(Con mod)
Heal: 6 +1(1/2 Level)+5(Trained)+0(Heal Misc)+0(Wis mod)
History: 1 +1(1/2 Level)+0(History Misc)+0(Int mod)
Insight: 1 +1(1/2 Level)+0(Insight Misc)+0(Wis mod)
Intimidate: 6 +1(1/2 Level)+5(Trained)+0(Intimidate Misc)+0(Cha mod)
Nature: 1 +1(1/2 Level)+0(Nature Misc)+0(Wis mod)
Perception: 1 +1(1/2 Level)+0(Perception Misc)+0(Wis mod)
Religion: 1 +1(1/2 Level)+0(Religion Misc)+0(Int mod)
Stealth: 0 +1(1/2 Level)+0(Stealth Misc)-3(Armor Penalty)+2(Dex mod)
Streetwise: 1 +1(1/2 Level)+0(Streetwise Misc)+0(Cha mod)
Thievery: 0 +1(1/2 Level)+0(Thievery Misc)-3(Armor Penalty)+2(Dex mod)

Proficiencies
Weapons
Simple Melee [Fighter]
Military Melee [Fighter]
Simple Ranged [Fighter]
Military Ranged [Fighter]

Armor
Cloth [Fighter]
Leather [Fighter]
Hide [Fighter]
Chainmail [Fighter]
Scale [Fighter]
Heavy Shield [Fighter]
Light Shield [Fighter]

Inventory
Weapons

Armor
Chainmail
Heavy Shield

Coin
Carried:
Stored:
“Details” wrote:


Appearance

Traits

Companions

Notes

Bio:

Strug

I was explicitly promised a Dark Sun oddpersons